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Soulstice arkansas
Soulstice arkansas








soulstice arkansas

#Soulstice arkansas how to

The tutorial pop-ups lack detail, and the skill trees are full of confusing upgrades.įor the longest time I had no earthly idea how to pull off Unity moves. These advanced powers practically become essential later in the game, but it does a poor job of teaching them. This lousy result grew more common for me as the systems piled up in Soulstice, from the super-powered Unity moves to the temporarily devastating Rapture State. Still, it feels good to survive a draining battle and see a Platinum badge appear at the end-OK, a Gold fine, a Silver yes, a Bronze. At times, combat in Soulstice just asks too much. These flare up when you turn the red on, and explode if you leave it on too long. Just when you've got the hang of energy fields-switching on the red so you can hurt red-tinged monsters, and the blue so you can pummel ghosts-suddenly you have to contend with mines as well. Button-mashing is just about doable, with the aid of consumable (and limited) health items that you can purchase or find secreted in the world, but at no point can you fully switch off during battle.

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As such, it can be difficult to keep up with all of Lute's button prompts, and to remember that a frozen enemy will eventually thaw out. Battles grow in scale and complexity, introducing monsters that are invulnerable until you activate the appropriate energy field, knights with armour that has to be punched off first, and wraiths that possess creatures-and threaten to revive them. The timings are generous, but combat remains challenging, as Lute is unable to fend off everything at once. It's a wee bit Arkham Asylum, letting you take on multiple enemies simultaneously without having to worry about being attacked from all sides. Get the timing right and Lute will intervene, repelling an arrow or swatting a weapon back or freezing an enemy in place, depending on the context. There's less emphasis on long-range combat (it's quite a while before you get a bow), and a great deal placed on your ghost companion, who can interrupt enemy attacks at the touch of a button.Īs you're whacking and dodging as Briar, juggling creatures and trying to remember combos, often a button prompt will appear over enemies. While the animation is a bit stiff, and the enemies not nearly as extravagant as in DMC or Bayonetta, combat in Soulstice is enjoyable, with rewarding feedback to the weapon thwacks and monsters that explode in glitter bombs of meat and currency. I had to squint at my screen multiple times to work out the layout of a scene, to see the edge of a platform before I fell off the end of it. Magical barriers create closed combat arenas, and when you've dispatched every enemy you're graded on your performance: how long you took, the combos you pulled off, how much damage you suffered, etc. There's the exploration phase, where Briar traverses linear environments (with the occasional power-up or stash of currency stashed in a dead-end path), and there are the chunky breakout battles, as creatures leap out of portals to have a go at you. As in Devil May Cry, stages in Soulstice bounce between two phases.










Soulstice arkansas